F-16 Simulator Parts

(Page 2) End item NSN parts page 2 of 4
Part Number
NSN
NIIN
11292031 Electrical Contact
001162048
115273-003 Transistor
004021654
11A4-92086 Electrical Contact
001162048
12000647-15 Glass Tubing
001498190
12000647-23 Desoldering Suction Device Tip
001349201
121-1030 Nonwire Wound Variable Resistor
001025886
1212-0084 Desoldering Suction Device Tip
001349201
1212-0225 Desoldering Suction Device Tip
001349201
122-0037 Fluid Filter Element
005292738
1220000785231 Glass Tubing
001498190
125C3781-1 Annular Ball Bearing
002455205
125C3781-5 Annular Ball Bearing
007221185
1265-0003 Glass Tubing
001498190
128163 Bezel And Case Assembly
011046919
12840 Cartridge Fuse
008830842
129575 Case Assembly Bezel
011369225
13-1049 Vehicular Universal Joint Spider
012941591
13-1149 Vehicular Universal Joint Spider
012941591
130 Fluid Filter Element
005292738
131-1520 Ceramic Dielectr Fixed Capacitor
010537289
Page: 2

Simulator, F-16

Picture of F-16 Simulator

Combat flight simulators are simulation video games (similar to amateur flight simulation software) used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with full-motion platform.

Combat flight simulation titles are more numerous than civilian flight simulators due to variety of subject matter available and market demand.

Prior to the rise of video games, Sega produced arcade games that resemble video games, but were in fact electro-mechanical games that used rear image projection in a manner similar to the ancient zoetrope to produce moving animations on a screen.

The earliest version of Microsoft Flight Simulator (1982) had crude graphics, simple flight models – and a combat option, with "dog fighting" in a World War I Sopwith Camel. This feature was removed in the simulator after v4.0, though the Camel itself remained as one of the standard aircraft for some time. Shortly after Microsoft Flight Simulator was released for the 8-bit computer, Microsoft released Jet in 1985. This simulator used simple filled wire frame graphics and a small generic battle space to allow players to fight MiGs in an F-18 or F-16. The five or six frames per second refresh rate was barely playable. There were also titles released for the Atari 2600 that attempted to simulate flight combat. Two of the more successful examples are Mattel's Air Raiders (1982) and Milton Bradley's Spitfire Attack (1983). However, flight controls are limited on these as the 2600's controller consists of a joystick and a single button.

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