F-16 Simulator Parts

(Page 3) End item NSN parts page 3 of 4
Part Number
NSN
NIIN
132D1765 Electrical Counter
011338782
135B6569 Thrust Washer Bearing
001221600
14008-5P2-72 Electrical Plug Connector Body
013128752
146320 Fluid Filter Element
005292738
148246 Fluid Filter Element
005292738
154106028 Electrical Plug Connector Body
010469272
16408 Power Autotransforme Transformer
009201174
16775628-002 Incandescent Lamp
002630549
16A119 Incandescent Lamp
000520786
16G1122-16 Detonation Transfer Assembly
010776046
16G1122-18 Detonation Transfer
010771265
16G1122-27 Detonation Transfer Assembly
010776046
16L-14-B Airline Lubricator
012551646
16L-14-BE Airline Lubricator
012551646
176C2602 Airline Lubricator
012551646
178-0937 Light Emitting Diode
010962085
17L-14-B Airline Lubricator
012551646
1853-0405 Transistor
004021654
1905AS175 Vehicular Universal Joint Spider
012941591
1905AS175-1 Vehicular Universal Joint Spider
012941591
Page: 3

Simulator, F-16

Picture of F-16 Simulator

Combat flight simulators are simulation video games (similar to amateur flight simulation software) used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with full-motion platform.

Combat flight simulation titles are more numerous than civilian flight simulators due to variety of subject matter available and market demand.

Prior to the rise of video games, Sega produced arcade games that resemble video games, but were in fact electro-mechanical games that used rear image projection in a manner similar to the ancient zoetrope to produce moving animations on a screen.

The earliest version of Microsoft Flight Simulator (1982) had crude graphics, simple flight models – and a combat option, with "dog fighting" in a World War I Sopwith Camel. This feature was removed in the simulator after v4.0, though the Camel itself remained as one of the standard aircraft for some time. Shortly after Microsoft Flight Simulator was released for the 8-bit computer, Microsoft released Jet in 1985. This simulator used simple filled wire frame graphics and a small generic battle space to allow players to fight MiGs in an F-18 or F-16. The five or six frames per second refresh rate was barely playable. There were also titles released for the Atari 2600 that attempted to simulate flight combat. Two of the more successful examples are Mattel's Air Raiders (1982) and Milton Bradley's Spitfire Attack (1983). However, flight controls are limited on these as the 2600's controller consists of a joystick and a single button.

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